I make complex systems people can trust and act on, clear enough to make the right decision even when things are confusing or stressful.

About
I'm a Senior Product Designer with more than six years of experience, split across two very different worlds. The first was enterprise B2B: VR and AR solutions, LMS and HR systems for people who live in software all day, where a small design choice either saves someone time or quietly costs them an hour.
Now I design for World of Warships, one of the largest live-service games in the world, including its in-game store, where millions of buyers browse, weigh bundles, and make fast, high-stakes decisions at the moment of purchase.
Currently open to roles where I can lead that work, turning complicated systems into things people actually enjoy using.
Enterprise B2B
Then
VR/AR, LMS & HR systems. A handful of expert users, living in the software all day.
Real-time transactions
Now
Purchase flows for millions of players: currency, bundles, and checkout where hesitation costs the sale.
Selected Work

Immersive VR training and an LMS that let field engineers rehearse dangerous procedures before doing them for real.

The base-building feature for millions of players, with no design system and nothing to build on.
Skills & Expertise