Training high-stakes work in VR
Immersive VR Training and LMS that let field engineers rehearse dangerous procedures before doing them for real.
I make complex systems people can trust and act on, clear enough to make the right decision even when things are confusing or stressful.

About
I'm a Senior Product Designer with more than six years of experience, split across two very different worlds. The first was enterprise B2B: VR and AR solutions, LMS and HR systems for people who live in software all day, where a small design choice either saves someone time or quietly costs them an hour.
Now I design for World of Warships, one of the largest live-service games in the world. The challenge flips here: not a handful of expert users, but millions of players making fast decisions mid-match.
Currently open to roles where I can lead that work, turning complicated systems into things people actually enjoy using.
Enterprise B2B
Then
VR/AR, LMS & HR systems. A handful of expert users, living in the software all day.
Live-service game
Now
World of Warships. Millions of players making fast decisions mid-match.
Selected Work

The base-building feature for millions of players, with no design system and nothing to build on.
Immersive VR Training and LMS that let field engineers rehearse dangerous procedures before doing them for real.
Skills & Expertise